Building chess tablebases over the Internet

I’ve read some stuff on the Internet about using pre-computed tablebases to solve complex endgames. Apparently you can load a five- or six- piece tablebase into a program like Fritz and it will then know how to mechanically solve any endgame with five (or six) pieces on the board.

I starting thinking about this, but more along the lines of building the tables dynamically, using a pool of cooperating computers on the Internet. The idea would be to direct your search towards certain game positions that you wanted to analyze. This would work well in static analysis and also in relatively slow correspondence time controls (like Gary Kasparov vs The World, or the upcoming The World vs Arno Nickel).

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Java Caches

I’ve been thinking for several years about the flaws in the Internet’s (nearly non-existant) caching model, and have reached several conclusions. First, caching policy is very difficult, basically impossible, to specify in some arbitrary protocol. This is one of the biggest problems we’ve got with caching – the cache manager has a lot of settings he can adjust, but the data provider has almost none – basically cache or don’t cache (oh yeah, he can specify a timeout, too). So, I’m led to conclude that data providers need a very flexible way to inform caches of their data’s caching policy, like a remote executable format, i.e. Java. My second conclusion is that what limited caching we’ve got is destroyed when people want to provide dynamic content. The only way I can see to cache dynamic content is to cache not the data, but the program used to create the data, and expect the client to run the program in order to display the data. And we don’t want to do that on the caches (if we can help it) for performance reasons. Again, a remote executable format, this time on the client, i.e. Java. My third major conclusion is that caching is a multicast operation and requires multicast support to be done, but that’s for a diferent paper. Thus, I’m proposing an integrated Java-based caching architecture using what I call “cachelets” on the caches to provide a flexible and usable caching architecture.

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My Response to Thomas Friedman

In his best seller “The World is Flat”, Thomas Friedman identifies ten “flatteners” that are leveling the global economy; forces such as outsourcing, offshoring, supply chaining, and the collapse of the Soviet empire. His fourth flattener is open source software. None of his issues are particularly new, but it is Friedman’s treatment of them, notably both his and Bill Gates’s shocking misunderstanding of free software, that raises some of the most provocative questions of a provocative book.

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Will Multicast kill Packet Switching?

With the demise of ATM, many technologists believe that circuit switching is dead and packet switching has won. Yet the current Internet multicast architecture is essentially circuit switching in disguise, since every router along the path of a multicast session has to maintain explicit connection state. Which leads me to wonder… can packet switching support multicast, or is circuit switching required?

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NAT and the Failure of Source Routing

Paul Francis, in the conclusion of his 1994 Ph.D. thesis, traces the evolution of the IPv4 address scheme. After quoting a June 1978 Clark/Cohen paper (IEN 46), Francis notes:

    Well, something happened here. An argument was put forth that 32 bits is enough because the address does not have to do routing – the source route can handle the rest. Clearly it was recognized that a variable length something was needed, but the source route was deemed sufficient for that, and the 32-bit address won out in the end. So, perhaps what killed IP is not that the address is too short (though probably it is), but that the ability for DNS to hand a host a source route (which it could then put in the header so that the right thing could happen in the network) was not created.

    (p. 177)

Not only did the failure to fully implement source routing (in DNS) make it impossible to address into a private network, it also created the situation where NAT had to be implemented as it was.

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Lightweight Multicast (LWM)

The Internet has become infamous among network professionals for its near pathological inability to deploy multicast. The Internet’s current multicast specifications place significant demands on the network, most significantly the need for routers to maintain a multicast routing tree for each multicast address. I propose a lightwight multicast (LWM) designed specifically to alleviate this requirement by listing a full set of destination addresses in each packet header, using a header option.

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A Theory for Analyzing Addressing Structures

Years ago, I described the “fundamental principle of routing” that “logical addresses correspond to physical locations”. This implies some kind of relationship between addressing structure and network topology. Using concepts from (mathematical) topology, we can make this relationship more precise, and obtain a theory for analyzing addressing structures. I use this theory particularly to note the inadequacy of CIDR and to establish a framework for analyzing possible extensions or replacements to CIDR.

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